<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/">
  <channel>
    <title>Molvorin</title>
    <link>https://publish.ministryofinternet.eu/molvorin/</link>
    <description> a place where I share my challenges trying to solve problems that I unintentionally end up in, in virtual worlds</description>
    <pubDate>Mon, 13 Apr 2026 18:03:58 +0200</pubDate>
    <item>
      <title>Testing weapons</title>
      <link>https://publish.ministryofinternet.eu/molvorin/testing-weapons</link>
      <description>&lt;![CDATA[Elite Dangerous Cannon generated by AI&#xA;&#xA;I have spent a short session testing weapons. My go to weapons, have been Pulse lasers to take out shields and multi cannons to do hull damage. This combination is what I have used for years, because I had no idea what the other weapons were good at, and had no interest in spending time finding out.&#xA;&#xA;I realized that now, was the right time to test this though. My enemies are fairly easy at this level, and I have basically nothing to lose. So currently, I am testing out various weapons and weapon combinations&#xA;&#xA;I know that I can&#39;t share any information that you can&#39;t find online, but I can share my amazement at how impressive the torpedoes were, how frustrating the fragment cannons are and how interesting the rail guns felt. I will be looking more into the variations, but for now, the main points are as follows&#xA;&#xA;Thermal weapons, remove shield from the target.  &#xA;Kinetic weapons, are mainly used for hull damage. They require ammunition though&#xA;Thermal Kinetic weapons are a mix of the above. They do equal damage to both shield and hull, but require ammunition, create a lot of heat and can damage your own ship  &#xA;Explosive Weapons are great for hull damage, but do very little damage to shields&#xA;&#xA;I go for gimballed weapons for now, as I am not a very good flyer yet. They follow the target, unlike fixed weapons that only point straight out at a fixed point. They use more energy, but are easier to use, so for me, it&#39;s worth it&#xA;&#xA;I will keep testing these for a few days still, as I figure out what each of them can do, but for now, I am having a lot of fun figuring things out!&#xA;&#xA;also I am very grateful to CMDR GFLDEX for helping boost my credits from 4mil to 450mil the other day, by sharing a bunch of missions with me. It opens up a whole new aspect of the game that I hadn&#39;t expected to mess with for at least a few months!]]&gt;</description>
      <content:encoded><![CDATA[<p><img src="https://i.imgur.com/gw4peCq.jpeg" alt="Elite Dangerous Cannon generated by AI"></p>

<p>I have spent a short session testing weapons. My go to weapons, have been Pulse lasers to take out shields and multi cannons to do hull damage. This combination is what I have used for years, because I had no idea what the other weapons were good at, and had no interest in spending time finding out.</p>

<p>I realized that now, was the right time to test this though. My enemies are fairly easy at this level, and I have basically nothing to lose. So currently, I am testing out various weapons and weapon combinations</p>

<p>I know that I can&#39;t share any information that you can&#39;t find online, but I can share my amazement at how impressive the torpedoes were, how frustrating the fragment cannons are and how interesting the rail guns felt. I will be looking more into the variations, but for now, the main points are as follows</p>
<ul><li>Thermal weapons, remove shield from the target.<br></li>
<li>Kinetic weapons, are mainly used for hull damage. They require ammunition though</li>
<li>Thermal Kinetic weapons are a mix of the above. They do equal damage to both shield and hull, but require ammunition, create a lot of heat and can damage your own ship<br></li>
<li>Explosive Weapons are great for hull damage, but do very little damage to shields</li></ul>

<p>I go for gimballed weapons for now, as I am not a very good flyer yet. They follow the target, unlike fixed weapons that only point straight out at a fixed point. They use more energy, but are easier to use, so for me, it&#39;s worth it</p>

<p>I will keep testing these for a few days still, as I figure out what each of them can do, but for now, I am having a lot of fun figuring things out!</p>

<p>also I am very grateful to CMDR GFLDEX for helping boost my credits from 4mil to 450mil the other day, by sharing a bunch of missions with me. It opens up a whole new aspect of the game that I hadn&#39;t expected to mess with for at least a few months!</p>
]]></content:encoded>
      <guid>https://publish.ministryofinternet.eu/molvorin/testing-weapons</guid>
      <pubDate>Fri, 10 Oct 2025 09:56:45 +0200</pubDate>
    </item>
    <item>
      <title>Rookie Combat</title>
      <link>https://publish.ministryofinternet.eu/molvorin/rookie-combat</link>
      <description>&lt;![CDATA[Rookie Combat&#xA;&#xA;Today I have been playing Elite Dangerous, and I chose to venture into game play that I previously haven&#39;t felt brave enough to do. I took some combat missions! Most of them were missions where I had to kill a specific pirate. As I am a new player, my combat rank is &#34;Harmless&#34;. This allows me to take some easy missions that are pretty straight forward. Go there and kill this guy. &#xA;&#xA;I can find them pretty fast, but once I get there, I am not very good at engaging them in combat. I was streaming the session, and some viewers explained that I need to stay within 800meters, to do the most damage. This means that I need to get a lot better at flying! An other steamer suggested that I practice &#34;Flight Assist Off&#34; for this. &#xA;&#xA;Other missions were to kill ships from a pirate fraction. These were more complicated, because once you find them, they may have friends defending them. Here, I had to give up my first encounter, and go back to my base in order to change into a better ship. I had been flying an Imperial Eagle that I had bought earlier today, but hopped into a Cobra Mark III for the rest of the missions.&#xA;&#xA;I&#39;ll get back into the grind tomorrow, and probably get better as time goes by.&#xA;I also learned about the SCO frame shift drive. I believe that I already had one of those in one of my ships, but only today did I realize that it allows you to boost while in super cruise mode! This is very handy and makes long distance trips within systems a lot faster!]]&gt;</description>
      <content:encoded><![CDATA[<p>Rookie Combat</p>

<p>Today I have been playing Elite Dangerous, and I chose to venture into game play that I previously haven&#39;t felt brave enough to do. I took some combat missions! Most of them were missions where I had to kill a specific pirate. As I am a new player, my combat rank is “Harmless”. This allows me to take some easy missions that are pretty straight forward. Go there and kill this guy.</p>

<p>I can find them pretty fast, but once I get there, I am not very good at engaging them in combat. I was streaming the session, and some viewers explained that I need to stay within 800meters, to do the most damage. This means that I need to get a lot better at flying! An other steamer suggested that I practice “Flight Assist Off” for this.</p>

<p>Other missions were to kill ships from a pirate fraction. These were more complicated, because once you find them, they may have friends defending them. Here, I had to give up my first encounter, and go back to my base in order to change into a better ship. I had been flying an Imperial Eagle that I had bought earlier today, but hopped into a Cobra Mark III for the rest of the missions.</p>

<p>I&#39;ll get back into the grind tomorrow, and probably get better as time goes by.
I also learned about the SCO frame shift drive. I believe that I already had one of those in one of my ships, but only today did I realize that it allows you to boost while in super cruise mode! This is very handy and makes long distance trips within systems a lot faster!</p>
]]></content:encoded>
      <guid>https://publish.ministryofinternet.eu/molvorin/rookie-combat</guid>
      <pubDate>Sat, 04 Oct 2025 23:39:39 +0200</pubDate>
    </item>
    <item>
      <title>Hello Worlds....</title>
      <link>https://publish.ministryofinternet.eu/molvorin/hello-worlds</link>
      <description>&lt;![CDATA[Hello Worlds....&#xA;&#xA;I am new here, so I wanted to say hi!&#xA;&#xA;My name is Steph and I play games when I have the time. I am quite hooked on space games, and in the tech around these. Currently I spend a lot of time on a game called Elite Dangerous.&#xA;&#xA;Image of an imaginary Molvorin logo and an AI generated version of the Elite Dangerous cockpit&#xA;&#xA;The challenges are these:  &#xA;I am not very good at gaming  &#xA;I am easily distracted and very forgetful  &#xA;I am quite technically inept  &#xA;I play on Linux (Mint)  &#xA;&#xA;Nonetheless, I plan on having fun, and I plan to share it all here with you!&#xA;&#xA;]]&gt;</description>
      <content:encoded><![CDATA[<p>Hello Worlds....</p>

<p>I am new here, so I wanted to say hi!</p>

<p>My name is Steph and I play games when I have the time. I am quite hooked on space games, and in the tech around these. Currently I spend a lot of time on a game called Elite Dangerous.</p>

<p><img src="https://i.imgur.com/JmpuzIY.png" alt="Image of an imaginary Molvorin logo and an AI generated version of the Elite Dangerous cockpit" title="Molvorin"></p>

<p>The challenges are these:<br>
– I am not very good at gaming<br>
– I am easily distracted and very forgetful<br>
– I am quite technically inept<br>
– I play on Linux (Mint)</p>

<p>Nonetheless, I plan on having fun, and I plan to share it all here with you!</p>
]]></content:encoded>
      <guid>https://publish.ministryofinternet.eu/molvorin/hello-worlds</guid>
      <pubDate>Sat, 27 Sep 2025 22:09:08 +0200</pubDate>
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